Rayark
Rayark
rayark

Rayark's reference documents #5FE0EE as a documented primary color. Rayark presents the cool, premium mood of a rhythm-game interface: a near-black canvas lit by a single shard of electric cyan.

Primary
#5FE0EE
Typography
· Noto Sans
Radius

Evidence snapshot

legacy snapshot
Claims grounded
0/45 · 0%
Sources
0 surfaces · 0 sources
UI font basis
frontmatter · low
Components
3 documented · harvested

Needs work: freshness conflict · token source unverified · verification v2 missing

Design System
Rayark logo

Rayark

Rayark presents the cool, premium mood of a rhythm-game interface: a near-black canvas lit by a single shard of electric cyan. The Taipei indie studio behind Cytus, Deemo, VOEZ and the RPG Sdorica carries that gameplay aesthetic straight into its brand surface, where almost everything recedes into darkness so that one accent color can carry all the energy. White display type sits crisply on the black ground, corners stay sharp rather than soft, and the cyan reads like a neon line glowing on a dark stage. The atmosphere is restrained but charged — calm, confident, and unmistakably built by people who design for the screen. Nothing is decorative for its own sake; the contrast between deep black, bright white, and one luminous accent is the entire personality.

04

Guidelines

Do and Don't guidelines parsed from DESIGN.md.

Do

  • Build on the near-black ground #1A1C1D and let it carry most of the screen.
  • Reserve the cyan #5FE0EE as a single point of emphasis so it reads as light.
  • Keep corners sharp (radius 3px on the CTA) for the game-UI edge.
  • Outline the primary button with a 2px white border so it pops off the dark.

Don't

  • Dilute the palette with extra accent colors — the power is in the single cyan.
  • Soften the CTA into a pill; the sharp 3px radius is part of the character.
  • Drop white text onto the cyan fill — labels on the accent are black #000000.
  • Add heavy drop shadows; depth comes from contrast and luminosity.

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