Lezhin
Lezhin
lezhin

Lezhin Comics presents a dark, immersive canvas that keeps the spotlight firmly on cover art and episode thumbnails.

Primary
Typography
· Pretendard Variable
Radius

Evidence snapshot

legacy snapshot
Claims grounded
0/126 · 0%
Sources
0 surfaces · 0 sources
UI font basis
frontmatter · low
Components
12 documented · harvested

Needs work: freshness conflict · token source unverified · verification v2 missing

Design System
Lezhin logo

Lezhin

Lezhin Comics presents a dark, immersive canvas that keeps the spotlight firmly on cover art and episode thumbnails. The interface uses a deep near-black base (#111115) punctuated by a single vivid crimson (#eb0014) that signals every interactive action — from primary buttons to the switch-selected state and the badge on adult content. Grey neutrals (#e9e9ec border-muted through #09090b ink-black) form a tight tonal ladder, producing clean hierarchy without decorative flourish. Content grids are tight and image-led; typography is set in Pretendard for sharp legibility in Korean and Latin. The overall atmosphere is premium but unadorned — a platform confident that its 8,000+ titles speak louder than chrome.

04

Guidelines

Do and Don't guidelines parsed from DESIGN.md.

Do

  • Use #eb0014 exclusively for the single highest-priority CTA per screen
  • Apply Pretendard (or Noto Sans KR fallback) — never substitute decorative display fonts
  • Follow the exact button-height ladder: 28px (xs) / 40px (sm) / 48px (md) / 56px (lg)
  • Use the pill chip (border-radius: 999px) for filterable genre or tag selectors
  • Maintain 4px radius on cards and rectanglular buttons for the characteristic sharp-yet-soft look
  • Use the skeleton shimmer (lzSkeleton — 1.8s ease-in-out infinite) during async content loads
  • Reserve the AI gradient (#4CECBE → #00BFE2 → #007EE0) only for AI-feature UI accents

Don't

  • n't use red for destructive warnings — Lezhin's red is a brand/action signal, not a danger signal
  • n't mix primary and secondary CTAs at equal visual weight on the same card or row
  • n't apply border-radius larger than 12px on rectangular interactive components (chips and avatars are exempt)
  • n't place light-mode text (#111115) directly on the dark surface (#111115) — toggle to inverted tokens
  • n't hard-code pixel color values — always reference the semantic CSS variable so dark-mode tokens apply correctly
  • n't add decorative illustration or icon embellishments inside buttons

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