All releases
v1.8.62026-06-23

New skill `omd:feel` — quantifies the design / frontend industry's "gut-feel" into 113 provenance-graded, machine-checkable interface rules an AI can APPLY (inject motion / spacing / type / a11y defaults during UI work)

New skill omd:feel — quantifies the design / frontend industry's "gut-feel" into 113 provenance-graded, machine-checkable interface rules an AI can APPLY (inject motion / spacing / type / a11y defaults during UI work) and AUDIT (BLOCK / WARN / FYI). Inherits Jakub Krehel's make-interfaces-feel-better and extends it with Apple HIG / Material 3 / WCAG / design-system tokens + practitioner research.

  • 17 feel-dimensions, 113 rules. 85 are spec / design-system-token-backed (enforceable); the rest are labelled convention / opinion so folklore is never presented as spec. Core idea: provenance tier → enforcement strength (SPEC/DS = gate, CONV = default, OP/FOLK = suggestion). DESIGN.md tokens always win. Files: skills/omd-feel/{SKILL.md, reference.md, provenance.md} — auto-installs via install-skills. Skill bundle 17 → 18.
  • Dogfooded on this site's home + docs: fixed a real prefers-reduced-motion a11y gap (framer-motion + animate-ping + smooth-scroll were ungated) via a global CSS net + <MotionConfig reducedMotion="user">, swept transition: all → named props on the landing / docs surfaces, and added text-wrap: balance / pretty. tsc + 553 tests green.
  • Docs / README: reference count corrected 286 → 326 across localized READMEs + site metadata (catalog grew in 1.8.3–1.8.4; localized surfaces had drifted).