v1.8.62026-06-23New skill `omd:feel` — quantifies the design / frontend industry's "gut-feel" into 113 provenance-graded, machine-checkable interface rules an AI can APPLY (inject motion / spacing / type / a11y defaults during UI work)
New skill omd:feel — quantifies the design / frontend industry's "gut-feel" into 113 provenance-graded, machine-checkable interface rules an AI can APPLY (inject motion / spacing / type / a11y defaults during UI work) and AUDIT (BLOCK / WARN / FYI). Inherits Jakub Krehel's make-interfaces-feel-better and extends it with Apple HIG / Material 3 / WCAG / design-system tokens + practitioner research.
- 17 feel-dimensions, 113 rules. 85 are spec / design-system-token-backed (enforceable); the rest are labelled convention / opinion so folklore is never presented as spec. Core idea: provenance tier → enforcement strength (SPEC/DS = gate, CONV = default, OP/FOLK = suggestion).
DESIGN.mdtokens always win. Files:skills/omd-feel/{SKILL.md, reference.md, provenance.md}— auto-installs viainstall-skills. Skill bundle 17 → 18. - Dogfooded on this site's home + docs: fixed a real
prefers-reduced-motiona11y gap (framer-motion +animate-ping+ smooth-scroll were ungated) via a global CSS net +<MotionConfig reducedMotion="user">, swepttransition: all→ named props on the landing / docs surfaces, and addedtext-wrap: balance / pretty.tsc+ 553 tests green. - Docs / README: reference count corrected 286 → 326 across localized READMEs + site metadata (catalog grew in 1.8.3–1.8.4; localized surfaces had drifted).

